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Once they exterminate a Shadow, they proceed to the next floor. SEES is exploring the dark hour like normal. Hence, they enter the internet instead of the TV.
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So everyone jumps in the TV World, but once in, they starts seeing all of these glitchy screens around them. Yosuke sees if anyone's watching, but it's all clear. So they find a portal and Mona just drives everyone in. But they also see that Mementos is glitching. Once the nav is ready, they head to Mementos to investigate any strange occurrences. And their story takes place during the events of the third semester. And they also managed to contact Akechi and Yoshizawa to help them. Ren calls everyone for their normal Phantom Thieves meeting. Now is up to them to destroy her and save the internet, the VR game, and the real world. Eventually they will meet the other Wild Cards who also got trapped in the internet by the mastermind behind these glitches: The Mother Computer System, a supernatural virus who wants to get in the real world and destroy it to rise her domains and make it a bug. The World Arcana - XXI(T).The P6 protagonist calls her/his friends to help her/him investigate a new online VR game called "The Shadow's Labyrinth." They are then attended by the P6 Velvet Room attendant(s), who gives them goggles to try that game, immediately, they log in and enter the cyber world, but the second they get in the internet, glitches appeared and created creatures based on the Shadow-Selves called "Cybernetic Shadows". Innate Abilities: Wild Card, Fusion RaidsĠ.On the other hand, this leaves the Initial Persona to be the weakest of all Arcanas. Instead, The Fool has complete access to the Wild Card ability, which allows the player character to use any persona from any arcana without restriction. Therefore, The Fool has no advantages or disadvantages to it's initial persona. The Arcana is truly a personification of nothingness. As the Fool is unbarred by outside influences, and only wishes to perform what is right for himself. However, the choices the Fool can make can be for better, or worse. While it means nothing, it also means infinite possibilities. The journey he sets off on acts as a process to accumulate his desires and influences.Īs such, the Fool is often the most influential card in the deck due to his potential of changing the world around him, as stated by the number 0 on the card. It is neither positive nor negative good nor evil. The Fool upon genesis is untainted and completely pure of influence to the outside world. Therefore, he starts on a journey to gain more knowledge of the world, and to find the answer to his questions. However, this is not gained initially, as the Fool, ultimately, does not know anything about the world. The Fool is often called a fool because of his lack of understanding of the world, yet that is also his greatest strength, as his actions are so radically different from others that it impacts the world in ways no one would imagine. This is in line with the Fool's naivety, innocence, yet freedom. The Fool is often depicted as a jester walking towards a cliff with a dog, laughing. Tarot Card Analysis " All who live journey in search of the answer, and they reach it at the journey's end." -Igor, Persona 3: The Answer The Fool is often given to protagonists of the recent Persona series, which enables them to use any persona regardless of the arcana. The arcana stands for new beginnings, nothingness, and infinite possibilities. The Fool Arcana is the first of the tarot cards, starting at 0. Note: This arcana is currently locked from player use.